Is There a Mod That Lets You Remodel the Player Manors in Skyrim Over Again?

IPB

Loading. Please Wait...

>Conina the Hairdresser, becoming a modernistic

ghastley

post May 1 2017, 01:12 AM

Councilor
Group Icon

Joined: xiii-Dec 10


I already built Conina as a follower, only didn't place her in the game world.

I'grand considering putting her in the Sleeping Giant in Riverwood, so potential Nijels can find her early in the game.

My Nijel has just started Lakevoew Manor, and she saw the small house and thought it would be perfect as a hairdressing salon, especially every bit the main house behind it tin have an alternative entrance from any balcony. So I'm thinking for Lakeview only, have away the Entryway option, and replace with Salon.

So what equipment would a Tamriel hairdressing salon contain? Chair for the customer with plenty of infinite around it Large bowl and jug for washing, but what else? Large mirrors seem to be unknown. Small ones would be rare, as well, and the game engine doesn't offer a reflective surface for one.

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

Acadian

post May 1 2017, 02:30 AM

Paladin
Group Icon

Joined: fourteen-March 10
From: Las Vegas


Well, lots of bottles and jars of nice smelling shampoos and conditioners of form. smile.gif

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post May 1 2017, 03:02 AM

Councilor
Group Icon

Joined: 13-Dec 10


I'm non certain if the scripting volition work yet, only I leapt into the CK and did a layout, subject to modify.

Here's a screen shot from the CK preview window, so you lot tin see the outside of the front wall. At that place'due south very little ataxia at present, equally much of it volition probably be custom, such as brushes, combs, pair of scissors, shampoo and conditioner etc. The workbench for furnishing information technology volition become when completed, but I have it at that place and so I don't identify anything to conflict.

The idea is that the Lakeview house will lose the "Entryway" choice, and get "Salon" instead. That manner you can build the small house and use it as earlier, but clear and re-decorate when you have the larger office done. It would make sense to have the habitation part entered via a second archway, but the balcony options (bedroom, storeroom, armory) provide that already. I did recall of requiring one of those, merely information technology's an extra complication that's not needed.

And I need towels. I'thousand certain ane of the bathing mods has those - need to go hunting.

This post has been edited past ghastley: May 1 2017, 02:11 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post May 2 2017, 03:59 PM

Councilor
Group Icon

Joined: 13-December x


I made a folded towel mesh to apply in the Salon, and it took forever to get it looking even moderately right. It still needs a proper texture and normal map.

The only scissors in the game are the embalmers' tools, and not very hairdresser, so that'south another mesh needed. We'll besides want a comb, hairbrush and probably a few re-textured bottles.

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

TheCheshireKhajiit

post May 4 2017, 01:47 AM

Ancient
Group Icon

Joined: 28-September xvi
From: Sheogorath'south shrine talking to myselves!


Gotta have a mirror!

--------------------

"Family is an odd affair, is it not? Defined by claret, separated past blood, joined past claret. In the end, information technology's all merely blood."
-Dhaunayne Aundae

May you walk on warm sands!

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post May 4 2017, 03:19 AM

Councilor
Group Icon

Joined: 13-December 10


If you lot can get the Skyrim engine to practice ray-traced reflections, ...

Withal, that does remind me that the pair of scissors will demand reflective mapping (cube map and mask) then they're properly shiny.

I might even try a actually shiny mitt-mirror that would be also small to encounter much. You simply get a cubemap (baked in) reflection, so no face possible, but with a cubemap of the room it's in, it might look OK. I annotation that ESO has established that manus-mirrors, at to the lowest degree, accept existed for centuries before Skyrim. They are probable the polished metal plate kind, rather than back-silvered glass.

This post has been edited past ghastley: May 4 2017, 09:21 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

TheCheshireKhajiit

post May 5 2017, 04:30 AM

Ancient
Group Icon

Joined: 28-September xvi
From: Sheogorath's shrine talking to myselves!


QUOTE(ghastley @ May 3 2017, 09:19 PM) *

If you can become the Skyrim engine to do ray-traced reflections, ...

Even so, that does remind me that the scissors will need reflective mapping (cube map and mask) so they're properly shiny.

I might even effort a really shiny manus-mirror that would be too minor to see much. You only get a cubemap (baked in) reflection, then no confront possible, but with a cubemap of the room information technology'southward in, it might expect OK. I note that ESO has established that mitt-mirrors, at least, accept existed for centuries before Skyrim. They are probable the polished metal plate kind, rather than back-silvered glass.

Yes definitely. Like highly polished copper or something.

--------------------

"Family is an odd thing, is information technology non? Defined by blood, separated by blood, joined by claret. In the end, information technology'south all merely blood."
-Dhaunayne Aundae

May y'all walk on warm sands!

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post May 6 2017, 03:27 AM

Councilor
Group Icon

Joined: 13-Dec ten


I've been making stuff

A sign for outside the Salon.

Towels and the tools of the trade - small-scale mirror, rummage, hairbrush, and some more than scissors. Shut up.

Now comes the tedious role of altering the scripts, making build tokens, and testing that it all works.

---

And Bethesda fabricated it merely about incommunicable. I have managed to butcher the formlists to let the Salon items at the alternate workbench, and replace the Room1B ref array with my own, but I tin can't get the Drafting Table to alter the remodel item from Entryway to Salon, and I can't make the Remove Salon Workbench piece of work.

The problem is that the design enforces the houses being identical, by having the formlists as properties of the shared building script, instead of assuasive them to be properties of the private houses. I don't recall I can have the Salon for Lakeview without doing it for Windstad and Haljaaarchen equally well. sad.gif

---

I made some progress, just having to start a new game for each test gets tiring quickly. The structure basically works, although I however have some glitches to iron out. Since the principal pieces are working, I tin add together farther ataxia as enable children of those.

I'grand also making a "low-cal" version for use after the game is started, which will just place all the stuff in an minor home/entryway if you exit it empty. No workbench, and no construction, but you get a Salon and sign when y'all advance the quest. My quest can test the stage of the BYOHHouseFalkreath 1 to know if information technology's reasonable to do so. That will assist me test out the clutter, as I tin can just copy information technology back to the other one.

I'm also checking out alternative hairstyles for Conina, and fifty-fifty thinking she might go a script to change it periodically, alternate between elaborate and looser styles, maybe ii or three of each. They'd all need around the same hair length to look credible. No actor choice involved, probably happens when player sleeps.

Also on the to-exercise listing: making some of the equipment into "weapons" so they tin can exist held in the manus. That needs collision geometry, which is tricky, and usually means borrowing it from some other detail that's near plenty the aforementioned size.

Conina at present also has an alternate "armored" outfit. Any resemblance to Red Sonja'due south is purely coincidence, and she's not going to dye her hair. My thought is that there volition be a dialog selection, along the lines of "don't you think y'all could use some armor if we're getting into and so many fights?" that will make her switch. Thereafter, maybe she switches when you go into/go out town.

That picture was taken from her own game. The "low-cal" version of the mod lets you enable the NPC follower and the Salon furnishings independently, then hers has only the Salon. Nijel (in that location are several of him) uses the full version and builds the Salon piece by piece.

End Printing!! Her armored outfit has another detail added.

This postal service has been edited by ghastley: May 16 2017, 02:12 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Jun v 2017, 05:41 PM

Councilor
Group Icon

Joined: xiii-December ten


Making the hairdresser tools "wieldable" has been fun. The common knife and fork aren't weapons, only misc items, simply they practise have provision for blood decals in the nif'southward. Weapons have to have 1st person meshes (without scabbards) carve up from the weapon mesh. Both have blood decal support. The get-go person mesh is a static, not a weapon, or a misc particular. They all have collision boxes, then I've replaced the mesh in a dagger of appropriate size for now. That's giving me some issues with putting them down, every bit they don't lie flat or on the right side, or ...

The hairbrush is a particular problem, as the natural way to hold one is with the bristles facing inward, but when held in the left hand, they face out. This is because blades face downwards, rather than in/out. I'grand trying to make up one's mind if left/right weapons are supported. Spells, which don't need to act differently, do come in left and right varieties, and I haven't figured out why.

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Jun vii 2017, 09:50 PM

Councilor
Group Icon

Joined: 13-December 10


The sticking signal with the Conina (full) mod is the control of the workbench for the Salon. When you select "Remodel the House" at the drafting tabular array, I demand the Salon workbench enabled in place of the Entryway one, and it's proving reluctant. If I manually enable it, all the edifice goes well.

The big hassle with this is that it means changes to the properties of a "start enabled" quest, and then each fourth dimension I modify information technology, I need to start a fresh graphic symbol from the cart ride. Fifty-fifty the initial autosave is too late. And so the character has to "do" a couple of quests for Siddgeir before he can purchase the land. Even using the console to bypass things doesn't speed it upward much.

The lite version, where you panel-set stages of a quest to enable Conina herself, or the Salon content, (or both) works well enough. That may stop upward being the merely one I release. I'm using that to fiddle with the cluttering and and so using TES5Edit to clone the content to the other.

I've added a bit of dialogue to allow the player control Conina's outfit, so she can put on her apparel or armour if she'south not currently wearing information technology. The armour is "levelled", with either steel or plate boots, gauntlets (and circlet), equally two consummate outfits.

The wall shelves may get the "bookshelf/weapon rack" treatment, to allow the player to place statues of Dibella they've nerveless. The 1 in Broken Tower Redoubt respawns, and then the supply is unlimited, if wearisome. Others appear in random loot, and there are three quest items (Haelga's, Lisbet's, and the one in the Temple) that could be kept. Several of my earlier characters collected them in the cellar, instead of making the shrines.

This postal service has been edited by ghastley: Jun 9 2017, 03:12 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Jun 12 2017, 02:45 PM

Councilor
Group Icon

Joined: 13-December x


I spent a lot of time this weekend trying to get the bugs out of the Conina full version. Since the Hearthfires quests offset the game enabled, I tin only test my changes by beginning a new game, with all the unskippable cinematics. I was seriously tempted to install an alternate start mod to speed information technology all up. A run from starting time to Lakeview Salon and Hall congenital takes nearly an hour, and a third of that is the Chargen scene, with nigh some other third being Helgen.

I even so take a few things to tidy up, just I believe those are all ones that won't demand a new game to test them. 1 is that the shelves are supposed to have brandish positions for the aureate Dibella statues, merely the activators aren't enabling with their parent shelf at present. The other is the removal of the Salon workbench, which is parented to the Entryway one that'due south now below the floor.

And since I got tired of creating a new Nijel every time, I made myself a Rincewind this time. The hat needs some more piece of work, but the re-texture of the college master robes to a faded crimson has worked out amend than I expected. I may add those to her inventory so y'all tin take them one time she's recruited. I think I establish a player-only setting somewhere, simply I don't know if that prevents her from conveying them. I took the hat mesh from a female outfit, so I'chiliad still piffling with Size and placement. I may download one that already has that work done, and just re-texture it. I want a more Skyrim, less Discworld version, so having "Wizzard" on information technology isn't in the plans.

And at the end I need to clone some of it into the "light" version for games in progress. That's not BYO, but merely places all the Salon stuff at once into an empty entryway. I suspect that will be more popular, as actually doing the work is not for many.

Edit: The inactivable activators turned (sic) out to be the zrot=0 bug, so they're at present 1 caste twisted, and working.

It'due south almost time to package information technology up!

This post has been edited by ghastley: Jun thirteen 2017, 06:53 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Jun 15 2017, 01:58 PM

Councilor
Group Icon

Joined: 13-December ten


I've started to gather the pieces together for a beta release. The stuff I added to the full version (which requires that you start a new game, because it changes the properties of the building quest) is cloned to the light version (which you can add to a game in-progress). I've started compiling the documentation - readme and wiki pages.

Information technology will exist for LE first, as you can convert upward to SE, simply non the other manner. It will probably never come across XBox1, every bit I'm losing patience with that crowd. Since I don't have one, it will just be for the versions I run.

I intend to provide Rincewind'southward hat and robe, and presets for both Nijel and Rincewind, as function of the packet. Nijel works with hide gear plus iron helmet, without my making whatsoever special outfit for him. Neither would make a suitable NPC, as they were written to be combat-challenged, simply yous can play them any manner you desire.

---

Rincewind simply did Hircine's quest (first time any player character of mine has done so). He spared the werewolf, as neither advantage meant anything to him, and rings are low-cal to acquit.

---

I realised that Conina's outfits were built on the XPMSE skeleton (with all the actress jiggly basic) and so they needed to exist re-done without, or that would exist an unnecessary pre-requisite. So one pace back ...

This post has been edited past ghastley: Jun 19 2017, 05:44 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Jul xx 2017, 06:14 PM

Councilor
Group Icon

Joined: 13-December 10


I need to become back to this and finish packaging. Or else I'll commencement making Smurfette's house a

Build

Abound Your Own one. (And the thing that'due south belongings me back is deciding where to put the "workbench" - which probably wouldn't be ane, simply more like the stump for the Bosmer Den).

I've run through the full build version with a few Nijels, and the "setstage" build with Rincewind, only need to take the characters u a few more levels to test Conina's viability as a follower without extra armour. One time y'all re-dress her, she's just another follower, so I may demand to find a mode to buff her dependent on retaining her dedicated wear.

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post November half-dozen 2017, 03:42 PM

Councilor
Group Icon

Joined: xiii-December 10


So I got around to working on this at the weekend. There are five varieties to piece of work on at once: LE full, LE lite, SE total, SE light, and Xbox, which only gets full, as the light version requires the use of console commands. Nigh of the effort was in consolidating meshes and textures into dedicated folders, which means editing all the meshes for the new texture locations.

To make it really laborious, the total versions require starting a new game to test them. I override an item that gets baked in the moment the game starts, so at that place's no manner around testing from new. Even a save later chargen is too late. I'm shortening it with Skyrim Unbound and LAL, but a test run still takes forever.

Notwithstanding, I did become to run two SE Nijels and a Rincewind through structure, and institute what I promise are all the bugs. Some were in the LE version before porting, and so I had to port the fixes back, equally well. In that location'southward a good chance I may eventually get this project finished.

I still need to make up one's mind how to make the Rincewind outfit available on XBox1. I may just have Lucan sell it.

This post has been edited by ghastley: November seven 2017, 09:51 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Nov x 2017, eleven:56 PM

Councilor
Group Icon

Joined: xiii-December x


If anyone wants to test this for Oldrim, it's on my site now.

Conina_02 - unlinked as it's broken, new 1 presently.

Conina_04

There are two versions in that file. I for starting a new game (must be installed before starting or information technology won't work), and the other for installing into an existing game. The latter won't allow you make the Salon effects, just dump them all into an empty Small Firm via the console.

And if yous prefer SE, use this link.

The SE version didn't have the packaging errors of the LE one, so this is still current.

Obviously Hearthfires is required, but so is XPMSE - the skeleton is needed by her armour outfit.

This postal service has been edited by ghastley: Nov xiv 2017, 07:23 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Nov 14 2017, 06:19 PM

Councilor
Group Icon

Joined: 13-December ten


I need to find out what the electric current skeleton support is on XBox. Conina jiggles, (but only when she's "armoured") which means she needs the XPMSE skeleton for the extra bones, but I don't remember the state of that for XBox. The jiggle itself requires FNIS for the animation alter, which won't work at that place, and then the skeleton may or may non have been ported. It would only exist needed for compatibility of meshes with SE on PC, so information technology'due south doubtful.

I won't port to XBox if that means rebuilding things.

Google shows me a WIP with next to no detail, so it may have been ported for compatibility simply. Notwithstanding, I'one thousand reluctant to have a WIP equally a pre-requisite.

This post has been edited past ghastley: Nov 14 2017, 07:03 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Jan 18 2018, 04:53 PM

Councilor
Group Icon

Joined: xiii-December 10


I got as far as creating the Nexus entry for this some time back, and held off from publishing while I fixed some bugs in the override of the vanilla quest. It'southward still in unpublished state waiting for me to commit a new file. I need to go back to this sometime, just ESO has taken over for now.

Edit 04/23/2018 : No alter. ESO'south dailies (mountain training, crafting etc.) are sucking up fashion likewise much time. And in one case I'k on, then the main characters need to advance their questlines, and Skyrim/Oblivion/Morrowind don't get anything left over. Even with visits to the Rift, Anvil, Vaardenfell reminding me of unfinished concern.

I'll probably cease up making an ESO add-on, and only and so become back to earlier games.

This post has been edited by ghastley: April 23 2018, 04:59 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

ghastley

post Oct 1 2018, 12:54 AM

Councilor
Group Icon

Joined: 13-Dec 10


Finally flipped the switch and let this one loose on the Nexus..

The full mod needs a new game, and I expect that a lot will try to install it on superlative of a save at the get out from the starter dungeon, and wonder why it doesn't work.

The low-cal version, where it all just appears into an empty small house, will still misfile many, as you accept to open the panel and type in the setstage command.

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

Renee

post October 1 2018, 09:12 PM

Councilor
Group Icon

Joined: nineteen-March 13
From: Ellicott Urban center, Maryland


Awesome. I'll be raiding some of your Skyrim mods this wintertime, hopefully.

User is offline Profile Card PM

Go to the top of the page

+ Quote Post

mALX

post Oct 9 2018, 04:30 PM

Ancient
Group Icon

Joined: xiv-March 10
From: Cyrodiil, the Wastelands, and BFE TN


QUOTE(ghastley @ May 3 2017, 10:19 PM) *

If yous tin can get the Skyrim engine to do ray-traced reflections, ...

However, that does remind me that the scissors will need reflective mapping (cube map and mask) then they're properly shiny.

I might fifty-fifty try a actually shiny manus-mirror that would exist too small-scale to run across much. You only get a cubemap (baked in) reflection, so no face possible, simply with a cubemap of the room it's in, it might look OK. I note that ESO has established that hand-mirrors, at least, have existed for centuries before Skyrim. They are likely the polished metallic plate kind, rather than back-silvered glass.

Bubba admires the hairstyle Conina gave him in his polished metallic plate mirror at some indicate early in the 2nd Era...

https://imgur.com/E9G78Ct

Past the way, I had some favorite towels from Oblivion that were made by Riley Marks in Oblivion = I got RM's permission to bring them to Skyrim; (along with my favorite food and dishes from RM) and a friend of mine (Tamira) did the conversion to Skyrim for me. Tamira made a modern of the food/dishes and got permission from RM to post them as resource in Skyrim:

https://www.nexusmods.com/skyrim/mods/63446

- not sure if she ever put one upwards for the towels; only they were gorgeous. They were the same towels used by "The OR Team" for their renovations in the Royal Urban center (Tiber Septim is the one I saw them in) and the same towels used past FlintOne for Theryon. FlintOne did bring some of his Oblivion stuff over to Skyrim, some gorgeous coffee cups and carbohydrate cubes, awesome chairs, etc.

(In case you need them for your shop: FlintOne'south coffee cups brought to Skyrim; I used my some different textures for this screen) =

https://imgur.com/1inkjii

I did try learning how to convert stuff from Oblivion to Skyrim, but it was way over my abilities, lol. Tamira got very proficient at it, though; and was sweet enough to help me.

Hither is an epitome of Riley Marks' towels; but in my game I used dissimilar textures on them that I pulled from FlintOne's Theryon and some I found from wearable mods to get a thicker terry look to the towels:

https://staticdelivery.nexusmods.com/mods/1...-1375402699.jpg

QUOTE(ghastley @ May 2 2017, 10:59 AM) *

I made a folded towel mesh to use in the Salon, and it took forever to get information technology looking even moderately right. It still needs a proper texture and normal map.

The only scissors in the game are the embalmers' tools, and not very barber, so that'southward another mesh needed. We'll also want a rummage, hairbrush and probably a few re-textured bottles.

*

I've been making stuff

A sign for outside the Salon.

Towels and the tools of the trade - small mirror, rummage, hairbrush, and some more scissors. Shut up.

At present comes the tedious office of altering the scripts, making build tokens, and testing that it all works.

---

And Bethesda made it just nearly impossible. I accept managed to butcher the formlists to allow the Salon items at the alternate workbench, and supplant the Room1B ref array with my own, just I can't become the Drafting Table to change the remodel item from Entryway to Salon, and I can't make the Remove Salon Workbench work.

The trouble is that the design enforces the houses being identical, by having the formlists as properties of the shared building script, instead of allowing them to be properties of the private houses. I don't call back I can accept the Salon for Lakeview without doing it for Windstad and Haljaaarchen every bit well. sad.gif

---

I fabricated some progress, but having to start a new game for each test gets tiring chop-chop. The construction basically works, although I still have some glitches to iron out. Since the main pieces are working, I can add together further clutter as enable children of those.

I'grand too making a "light" version for utilise afterwards the game is started, which will simply place all the stuff in an small home/entryway if you get out it empty. No workbench, and no construction, only yous get a Salon and sign when you advance the quest. My quest can examination the stage of the BYOHHouseFalkreath one to know if it'due south reasonable to do and then. That will help me test out the ataxia, as I can just re-create it back to the other one.

I'chiliad also checking out alternative hairstyles for Conina, and fifty-fifty thinking she might get a script to change it periodically, alternating between elaborate and looser styles, peradventure two or iii of each. They'd all need around the same pilus length to look credible. No player choice involved, probably happens when thespian sleeps.

Also on the to-do list: making some of the equipment into "weapons" and so they can be held in the hand. That needs collision geometry, which is catchy, and usually means borrowing it from some other item that'southward virtually enough the same size.

Conina now likewise has an alternate "armored" outfit. Any resemblance to Red Sonja's is purely coincidence, and she'south not going to dye her hair. My thought is that there volition be a dialog option, along the lines of "don't y'all recollect you could use some armor if we're getting into so many fights?" that will brand her switch. Thereafter, peradventure she switches when y'all go into/go out town.

That movie was taken from her own game. The "light" version of the modernistic lets you lot enable the NPC follower and the Salon effects independently, so hers has only the Salon. Nijel (in that location are several of him) uses the total version and builds the Salon piece by piece.

Terminate Press!! Her armored outfit has another detail added.

I LOVE your signs! Oh, and you already made the towels; and the tools too! These are amazing, they expect perfect!!!! Does the hairbrush cause any lag? Information technology is so detailed!!! One thing I loved about your Oblivion mods was your focus on the tiniest details = fabricated your meshes so perfect!

JBVW put out a canteen resource that had some perfect salon style bottles in information technology (for Oblivion, though; so once again = would need converting). I recall I retextured a couple of them and used them in my Fallout iii mods for shampoo and hair conditioner:

https://imgur.com/lhIiWW6

BWAAHAAA!!!!! LOVE the armor !!!!!!

This post has been edited by mALX: Oct 9 2018, 05:58 PM

--------------------

User is offline Profile Card PM

Go to the top of the page

+ Quote Post


i User(s) are reading this topic (one Guests and 0 Anonymous Users)

0 Members:



easterlinghosturnelf.blogspot.com

Source: http://chorrol.com/forums/index.php?showtopic=6587

0 Response to "Is There a Mod That Lets You Remodel the Player Manors in Skyrim Over Again?"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel